C# Game Programming Cookbook for Unity 3D (Murray Jeff W. (Psychic Parrot Games Ottawa Ontario Canada))(Paperback / softback) - diskuze
Výrobce: Taylor & Francis Ltd
EAN: 9780367321642
Výrobní číslo: 9780367321642
This second edition of C# Game Programming Cookbook for Unity 3D expounds upon the first with more details and techniques. With a fresh array of chapters, updated C# code and examples, Jeff W. MurrayÂ’s book will help the reader understand structured game development in Unity unlike ever before.New to this edition is a step-by-step tutorial for building a 2D infinite runner game from the framework and scripts included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio mixers to asynchronous scene loading, the focus of this book is building a reusable structure to take care of many of the most used systems.Improve your game''s sound in a dedicated audio chapter covering topics such as audio mixers, fading, and audio ducking effects, or dissect a fully featured racing game with car physics, lap counting, artificial intelligence steering behaviors, and game management. Use this book to guide your way through all the required code and framework to build a multi-level arena blaster game.FeaturesFocuses on programming, structure, and an industry-level, C#-based frameworkExtensive breakdowns of all the important classesExample projects illustrate and break down common and important Unity C# programming concepts, such as coroutines, singletons, static variables, inheritance, and scriptable objects.Three fully playable example games with source code: a 2D infinite runner, an arena blaster, and an iso
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